I'm Wesley Sheng.

I do Software, Games, and Computer Graphics.

About Me

Passionate for continuous growth, I love to learn new things about computer science and games. What's behind the scenes and what the end user sees are two sides of the same coin, and the low-level graphics engines that I've created using OpenGL and Vulkan provide the technical depth to help inform and optimize my user-centric experiences in Unity and web technologies like NodeJS and Astro.

The reverse is just as true: building interfaces for PCs, the Web, and VR drives me to write low-level codebases that are just as elegant and performant as the systems that they power.

The curiosity doesn't stop at code. Whether it's crafting the perfect structure in music production or deep-diving into the latest scientific research papers, I'm always looking for new perspectives that enhance my understanding of both the technical and creative domains.

Want to reach out? Contact me via LinkedIn.